Note: SimpleAudio API. Most interactive elementse.g., passage links, interactive macros, etc.cannot be properly copied via <>. Warning: May eat line-breaks in certain situations. For each iteration, it assigns the key/value pair of the associated entry in the collection to the iteration variables and then executes its contents. Subsequent, optional, characters have the same set as the second with the addition of numerals (i.e., 0-9, so the full set is A-Za-z0-9$_). Returns whether the UI bar is currently hidden. If the condition evaluates to false and an <> or <> exists, then other contents can be executed. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. Warning: Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. These, rare, instances are noted in the macros' documentation and shown in their examples. Returns a reference to the current temporary variables store (equivalent to: State.temporary). Audio tracks encapsulate and provide a consistent interface to an audio resource. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. Go to your Twine1/Twee installation directory and open the. Executes its contents and replaces the contents of the selected element(s) with the output. Does not modify the original. Warning: If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. There are many ways to use and interact with variables. Deserializes the given save string, created via Save.serialize(), and loads the save. Returns whether the track's sources are currently unloaded. See Also: Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. Note: If SugarCube is reloaded by one of its own built-in restart methods, then the session is. The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. Returns a reference to the dialog's content area. ended and pause for information on somewhat similar native events. Gets or sets the track's volume level (default: 1). Removes all of the members at the given indices from the array and returns a new array containing the removed members. If multiple passage titles are given, returns the lowest count. Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. See the Setting API docs for more information. Creates a multiline text input block, used to modify the value of the variable with the given name. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. Circular references. The exactly equivalent call is: .flat(Infinity). Instances of the Passage object are returned by the Story.get() static method. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago The player will not be prompted and all unsaved state will be lost. Twine Tutorials - Digital Ephemera Returns the total number (count) of played moments within the extended past history (expired + past). Thus, it is only truly useful if you plan to upgrade out-of-date saves via a Config.saves.onLoad callback. Returns whether all of the given members were found within the array. See Story API for more information. Interactions with macros or other code that inject content only after some external action or periode.g., <>, <>, etc.may or may not behave as you'd expect. Beginning Interactive Fiction with Twine and SugarCube - YouTube Returns the whole (integer) part of the given number by removing its fractional part, if any. Note: Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Returns whether an audio track with the given track ID exists. Navigation events allow the execution of JavaScript code at specific points during passage navigation. Returns a reference to the current AudioRunner instance for chaining. Returns the number of existing templates. private browsing modes do interfere with this. Tip: In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. The handlers is passed two parameters, the save object to be processed and save operation details object. Ideally, if you need to update UI bar content outside of the normal passage navigation update, then you should update only the specific areas you need to rather than the entire UI bar. The DOM ID of the story, created from the slugified story title. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). Any supported object type may itself contain any supported primitive or object type. See the :passagedisplay event for its replacement. No other characters are allowed. See Localization for more information. Selects all external link elements within the passage elemente.g., links to other pages and websites. SugarCube SugarCube is a free (gratis and libre) story format for Twine/Twee. Documentation, downloads, and the like can be found within each section. You can have it hold numbers, text, and even other arrays! Click the Formats button in the right sidebar of Twine. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. Returns whether any valid sources were registered. Playlists are useful for playing tracks in a sequencei.e., one after another. Player settings object, set up by the author/developer. Registers the passage as an initialization passage. Essentially, a combination of <> and <>. A right angle bracket (>) that begins a line defines the blockquote markup. Story variables are a part of the story history and exist for the lifetime of a playthrough session. State.has() does not check expired moments. The list options are populated via <