One of the stretch goals from the Humblewood Kickstarter that added a new subclass and the Tender faction that you can become a part of. variation of Sylvan script. Withstand the searing heat of anemberbat swarm: a vortex of tiny flying creatures, each one a smouldering ember with wings! Even though you cant wear armor, you can stillbenefit from the armor class bonus provided by shields solong as you are proficient with them. Speed. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. zillow seal beach You are adept at hunting under the cover of night. They make mighty reasonably grip.warriors, and whether defending their perch or braving theWood itself, strigs never shy away from a fight. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. Adventure in the Wood 84 The Ancient Forest 134 Vulpin 32 Introduction 84 The Avium 135Characters In the Wood 32 Overview 85 Exploring the Avium 137 Character Details 32 Part 1: The Adventure Begins 86 Into the Library 139 Sex & Gender 32 86 Shadows Fall 142 Height and Weight Sleepy Meadowfen 89 Mysterious Circumstances 143 Variant Rule: Different Looks for 32 Winnowing Reach 91 Putting the Pieces Together 145 34 The Missing Researcher 91 The Necromancer 145 Birdfolk and Humblefolk 36 The Mokkden Caverns 95 Odwalds Trap 146 Languages of the Wood 36 Returning to the Reach 95 The Secret Door 147New Class Options 39 The Swamp Witch 99 The Study Room 148 Bard 41 A Witchs Debt 100 The Old Classroom 149 Cleric 43 Leaving the Reach 101 The Secret Laboratory 151 Fighter 47 Part 2: The Bandit Menace 101 Developments 152New Backgrounds 49 A Rough Road Ahead 102 Part 5: Of Fate and Flame 153New Feats The Great Tree City 106Spell Descriptions Elizas Emporium 107 Odwalds Fate 153 The Birdfolk Council 1092. If you would fall at least 10 feet in this way, Hard to Read. Likewise, birdfolk or humblefolk characters visiting other lands Vulpin should add Common to their language list. Beasts with Intelligence scores of 4 or lower mayPrerequisite: Glide trait only be able to understand simple concepts.You were either born with great strength, or trained hard toallow yourself to glide under circumstances most would find WOODWISEimpossible. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. Come and discover the mystery behind all the forest fires, is it the Bandit Coalition or something even more nefarious? Cervans have a robust physique and are rarely sick. You gainof mortals. It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. 3 I blindly trust in the power of my blessing.5 I seek out challenges to test myself. That's worse than not optimizing though. Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. Your Wisdomscore increases by 1. Hedge The standard languages listed below are part of common Hedge is a language meant to be spoken softly. Your base walking speed is 25 feet.wounds run deep with hedges.One With the Forest Gifted with a unique connection to the Great Rhythm,hedges are tied into the natural world in a fashion similar tothe connection possessed by some gallus. They tend to form Languages. Any reproduction or unauthorized use of the materialor artwork contained herein is prohibited without the express permission of Hit Point Press Inc. Reference toother copyrighted material in no way constitues a challenge to the respective copyright holders of that material.Hit Point Press, The Deck of Many, Humblewood and its associated logos are trademarks of Hit Point Press Inc.First Printing. What do you find OP about it? Additionally, your familiarity While many of the birdfolk races are culturally communal, with the longbow means that it is not considered a heavyraptors dont have a great sense of connectedness, nor do they weapon for you.tend to create their own perches. Chapter 1 | Welcome to the Wood 13Gallus one with the wood The gallus commonly dwell in small, familial commu- they also encompass a variety of weights, but most averagenities as opposed to the grand perches of the Wood. Ive been exists. At 14th level, any Large or smaller creature who has their At 14th level, you can maintain this effect for upspeed reduced to 0 by the guardian spirit is restrained for as to 24 hours.long as you maintain your concentration, as your guardianspirit pins them in place. to living plants. Simi- Your character is more than just a collection of rules. The target that you know.must succeed on a Constitution saving throw or be stunneduntil the end of your next turn. The trees are old and powerful, with rare specimens that reach as tall as small mountains. Traversing the Wood 76Races of the Wood 10 Alderheart 76 The Tenders 123 Ashbarrow 78 Return to Alderheart 124The Birdfolk 10 The Avium 78 Trouble With Tenders 124The Humblefolk 11 Brackenmill 79 An Emergency Session 125 12 The Crest 79 The Scorched Grove 126 Corvum 14 Marshview 79 Approaching the Grove 126 Gallus 16 Meadowfen 79 Reaching the Grove 129 Luma 18 Mokk Fields 81 Ashsnake Attack 129 Raptor 20 Saltars Port 81 Outrunning the Fire 130 Strig 22 Scorched Grove 81 Flee to Alderheart 131 Cervan 24 Talongrip Coast 82 Part 4: Mysteries of the Avium 132 Hedge 27 Winnowing Reach 82 Jerbeen 28 After the Escape 132 Mapach 30 4. Your sizeis Medium. However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. Your base walking speed is 30 feet. As a bonus action, you can use your powerfulan air of authority about them. r/humblewood. You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished. Your Constitution scoreand slow your descent. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. What matters isnt whether or not my5 powers are genuine, but what advantages I can reap because of that belief. When falling you can use yourneighbors and promote the common good. their lifetime, with no amount of training granting a glimpse of such visions again. Lifters are the specialist thieves of an operation. Your size is Medium.birdfolk, they are the most likely to be found living among thehumblefolk. While they notably are resistant to poison, the main appeal of playing a Mapach is their exclusive Scroungecraft ability. Roleplaying games are wonderful for many reasons, one being that they can provide a form ofescape, or they can mirror reality. You can cast charm person as a 1st level spell with this trait, and regain the ability to do so when you All vulpins have a natural connection to the magic of the finish a long rest. requires you to climb or otherwise gain height to circumvent it, you can always find a way around, so long as such a path3 Its hard for me to trust people. ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. Confront the terrifyingashsnakeand its deadly pyroclastic breath! Additionally, you cancast animal messenger as a 2nd levelspell once with this trait, and regainthe ability to do so after a short orlong rest. mum number each of the weapons damage dice could deal to the target. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. If you would like to contact directly at customer service, you can call on this number also 1-888-280-4331. Some have completely forsaken their old lives in favor of new ones in undergrowth commu- nities, while others keep ties with family and friends in the perches where they were born.44 Chapter 1 | Welcome to the Woodd8 Personality Trait d6 Flaw1 I always second guess my choices. You can speak, read, and write Bird-folk. Waterfowl, while those with more muted feathers would be better assuch as ducks or geese, could be used as visual inspiration sable lumas.for communities of gallus living by Humblewoods wetlands.Other fowl, such as peacocks, could also be used. Scofflaw (Humblewood Fighter Subclass - Fighter - Class Forums - D&D Beyond You gain +1 to your AC for The Travelers Trick feature lets you choose options for it at the effects duration.certain levels. It is written in its own flowing cursive script. (Good) firmly planted on the soil. You have proficiency in the Inspiring. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. believe theres a better way.5 My friends in the Coalition didnt understand why 5 I am viewed as an oddity, someone for others to I had to leave. They value strength and endurance, traits they the space you finish your movement. You can move through the space of any crea-to face even the largest threats head on. Like this book? Due to their sizable quills, they are incapable of wearing any armor besides shields. The Deck of Many Presents TM CAMPAIGN SETTINGCOMPATIBLEGot feedback? humblewood subclasses Their reputation in birdfolk society is nothing short fall, and glide short distances. My first read is they're on the strong side. In addition to gaining proficiencies in numerous forms of ranged weaponry as well as perception, and treat half cover of their targets as though it weren't there! The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation.
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